Controls

W = Move forward

A = Move to the left

S = Move down

D = Move to the right

E = Pick-up

Left mouse button = shoot gun (if you have it)

Right mouse button = use the grapple

Description

Momentum is a parkour puzzle game that I made with a friend for a college project in the first year and it happens to be the first game I worked on. I created the 3d assets, textures and animations in the game while my friend did the programming, created the hud, sound effects and post-processing. I and my friend used to play quite a lot of the game CSGO and really liked the “Surfing” mode that was available through community servers and the Steam workshop. This “Surfing” was a big inspiration for this game and we wanted to have a similar experience. The main objective we based the game around was speedrunning as you can see with the timer in the top left. However, my friend didn't manage to make it save your time due to the development getting cut short at college because of covid. This time cut hurt this games development quite a lot as we wanted to have more levels and a pause menu. I gained a lot from this project in terms of skills, knowledge and what I should have done differently. 

Other Information

Software used: Unity, Visual Studio, Blender and Photoshop

Sourced assets: 

Sound effects: Zapsplat 

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